Update Mobile Legends Patch 1.6.64 live on the game’s Advanced Server. This Patch Update introduces a revamped form of Faramis. Being very rarely picked in the game, Faramis and Vexana are expected to get a makeover soon. Along with that, some balance changes such as hero adjustment, battlefield adjustment and big draw event will also come to the Advanced Server.
Table of Contents
Revamped Hero: Faramis- The Alchemist

There have been some adjustments made to Faramis’ skill set.
Passive- Vicious Retrieval
The skill now hits enemy heroes, which will result in soul shards. Faramis has now also increased absorption range, HP regeneration, and shortened respawn time.
Skill 1- Shadow Stampede
With the revamp, Faramis can now pass obstacles in Shadow state. He can also choose to actively leave the state to draw tagged enemies towards him early.
Ultimate- Cult Altar
Faramis entered Specter state and changed his surroundings to the Nether Realm temporarily. Allied heroes who enter the Realm will also enter the Specter state. Heroes in Specter state will gain extra HP and an extra burst of movement speed.
Mobile Legends Patch 1.6.64 Update: Hero adjustments
Ling (buff)
The developers shifted some of Ling’s mobility power to damage, to make him more viable in lower games.
Passive
Ling no longer has 15% crit chance from the start of the game.
New Effect: Ling gains double crit chance from all sources.
Skill 1
Cooldown: 10 seconds >> 20 seconds
Energy Cost: 35 >> 30
Extra Crit Chance: 5%- 17.5% >>5%- 15% (10%- 30%, considering passive)
Skill 2
Basic Damage: 230-305 >> 300-400
ultimate
New Effect: When Ling touches Tempest of Blades, Finch Poise’s cooldown is reduced by 4s.
Melissa (Buffed)

The developers optimized Melissa’s ultimate casting experience while smoothing her damage spikes against different types of enemies.
Passive
Extra Damage: 150% >> 125%
New Effect: Melissa now also deals increased damage to creeps.
Skill 2
Transfer Damage: 65% >> 70%
Mana Cost: 50-0 >> 75-0
New Effect: Muddles can now link summoned units.
The above adjustments are summarized as follows:
Damage to connected heroes: 197.5% >> 187.5%
Damage to related summoned units: 150% >> 187.5%
Damage to creeps: 100% >> 125%
Damage to unconnected summoned minions and units: 150% >> 125%
Final
New Effect: Melissa now gains higher physical and magic defense for duration.
New Effect: Field will now move with Melissa once when she hits the boundary.
Guinevere (Scrubbed)
Experimental Adjustments: There has been some controversy regarding Guinevere’s earlier adjustments. Hence, players rolled it back, making it less dependent on Spatial Migration.
Passive
New Effect: Guinevere’s Energy Wave and improved basic attacks deal a signature for 4s on hit, up to 3 marks. Enemies with the max value will be hit in the air when hit by Guinevere’s Violet Requiem.
Removed Effect: Enhanced basic attacks no longer restore HP when hit.
Removed Effect: Enhanced basic attacks no longer reduce Energy Wave cooldown when hit.
Energy Waves
New Effect: Guinevere now recovers HP after a successful skill attack.
Wanwan (Buffed)

Experimental Adjustments: Previous adjustments for Wanwan have received a lot of positive feedback. Therefore, players increasingly lower the difficulty, to hit the enemy’s weaknesses, while also trying to maintain the characteristics of his skills.
Attribute
Physical Attack Growth: 9.5 >> 12.5
Passive
Extra damage per weakness attack: 15% >> 12%
Final
Duration: 2 seconds >> 2.5 seconds
Optimization
Wanwan can now issue her ultimate while jumping.
Valentina (Nerfed)
The developers struck a tradeoff in Valentina’s path, while slightly increasing early game damage to compensate.
Passive
Extra EXP: 22-50 >> 15- 50 (Scale with level)
Lifesteal: 46-60% >> 32-60% (Scale with level)
Skill 1
Basic Damage: 290-665 >> 340-665
Johnson (Buffed)
The developers made it easy for Johnson to stack damage to his Skill 2 and improve his scaling from equipment.
Skill 1
Damage: 150-250 + 200% Physical Defense >> 120-220 + 250% Physical Defense
Skill 2
Damage: 80-180 + 40% Magic Power >> 80-180 + 60% Magic Power
Maximum stacks: 5 >> 3
Extra damage per stack: 10% >> 15%
(The above adjustments have been implemented in the previous version)
New Effect: Damage has been dealt to creeps, which has increased by 50%.
Aulus (Nerfed)

Players tapped into some of Aulus’ powers early on to make him a “proper” endgame hero.
Attribute
Basic Physical Attack: 99 >> 90
Floryn (Buffed)
Players slightly increase Floryn’s healing power to make her shine a little brighter, among her fellow healers.
Skill 1
Basic HP Regen: 150-250 >> 175-250
Final
Basic HP Regen: 400-600 >> 400-650
Miya (Buffed)
Players are fixing a problem with Miya’s Skill 1, while slightly reducing the damage scale, throughout the game. Overall, it still counts as a buff.
Skill 1
Fixed an issue where damage did not increase with skill level. The problem has been fixed on the Official Server, before.
Basic damage on primary target: 10-60 >> 10-35
Lancelot (Buffed)

Players slightly reduce Lancelot’s damage in the early to mid game.
Skill 2
Basic Damage: 250-450 >> 225-400
Martis (Buffed)
The developers slightly increased Martis’ damage at the start of the game.
Skill 2
First Three Attack Damage: 100-150 + 70% Total Physical Attack >> 150-200 + 75% Extra Physical Attack
Fourth Attack Damage: 200-300 + 100% Total Physical Attack >> 300-400 + 150% Extra Physical Attack
Zhask (Adjusted)
The developers fixed several issues with targeting the Nightmaric Spawn while making it easier for opponents to deal with the Nightmaric Spawn Zhask’s frenzied summons upon death.
Passive
Fixed an issue where Nightmaric Spawn would not attack enemy heroes in certain cases.
Targeting of Mind Eaters cast by Nightmaric Spawn has been optimized.
New Effect: Nightmaric Spawn summoned by Zhask upon death will lose a portion of his HP every 0.5 seconds.
Belerick (Nerfed)

Belerick’s performance had been excessive after the previous adjustment, so the players pulled him back a bit.
attributes
- HP base: 2769 >> 2569
- HP Growth: 205 >> 225
Passive
Deadly Thorns’ damage has been reduced slightly.
Final
Taunt Duration: 2s >> 1.5s
Gatotkacha (Nerfed)
The developers partially reverted the customization from the previous patch.
Skill 1
Continuous damage no longer multiplies against minions.
Skill 2
Control Duration: 2 s >> 1.5 s
Final
Cooldown: 60-50 seconds >> 54-46 seconds
Hilda (Buffed)

Skill 2
The dash spacing has been slightly increased. Skill casting experience has been optimized.
Alpha (Buffed)
The developers increased Alpha Ultimate’s hit rate.
Final
Skill width has been increased. Landing points now better match skill indicators.
Minotaur (Buffed)
The developers slightly increased the Minotaur’s power in its irascible state.
Skill 1
After a successful hit, Minotaur increases his Basic attack for the next 3s, dealing extra damage.
Atlas (Buffed)
The developers slightly increased the damage potential of Atlas.
ultimate
Second Strike Damage: 360 + 120% Magic Power >> 360 + 180% Magic Power
Masha (Buffed)

Developers continue to test customization for Masha.
Skill 1
Fixed an issue where skills could not critically strike.
Skill 2
This skill can now deal damage to minions.
Mobile Legends Patch Update 1.6.64: Battlefield Adjustment
Blade Armor (Nerfed)
The developers added the Crit Damage Reduction from the previous Twilight Armor to the Blade Armor, to make it a valid option against critical hits.
Attribute
Crafting Cost: 1660 >> 2060
New Attribute: 20% Crit Damage Reduction
Unique Passive- Bladed Armor
Damage: 30% Physical Defense, applied in previous versions >> 25% Physical Defense
Cursed Helmet (Nerfed)
The developers returned some of the buffs from the previous patch.
Unique Passive- Burning Soul
Damage: 2% Max HP >> 1.5% Max HP
Twilight Armor (Nerfed)
Slightly reduced damage.
Unique Passive – Twilight
Damage: 20 + 6% Extra HP >> 20 +5% Extra HP
Haas’ Claws (Buffed)
Slightly increased lifesteal.
Unique
20% Physical Lifesteal >> 25% Physical Lifesteal
Guardian Helmet (Nerfed)
HP Regen in battle has been reduced slightly.
New Event: 515 Mega Sweepstakes
- Lucky numbers are awarded every time, once the player buys the event bundle. The more lucky numbers they have, the higher their chances of hitting the jackpot!
- All lucky numbers will be placed in the lottery. The winner will be announced at 23:59 every day to receive tons of diamonds!
- Lucky numbers will be entered into the lottery when players receive them and for each subsequent draw. The earlier the player gets the lucky number, the more participation opportunities the player will get. Hence, one had to make sure to get one early!
- Even if players miss the jackpot, they will receive the base prize. All prizes can be claimed on the event page after the jackpot winner is announced.
- Unclaimed prizes will be issued by mail at the end of the event.
Mobile Legends Patch Update 1.6.64: System Adjustment
Function Optimization
- A function has been added which allows players to edit the lobby name and password during lobby creation.
- Match history can now be viewed for completed matches.
- Detailed gameplay info is now shown when players tap on a lobby or are in a lobby.
- They can now chat with others and switch maps while in the lobby.
New Option
- An Overdrive option has been added, which allows players to play some of the upgraded heroes in Overdrive.
- Minoan Labyrinth Map to gameplay configuration has been added.
Bug fixes
- Fixed an issue where players might receive an “unknown error” prompt during gameplay.
- Fixed an issue where some setting values in Scaling differed from their actual values.